Archive for 'Blog'

A new Store, new Products, Sale Items!

I’ve changed the online store system I use to be a much better product search, descriptions and checkout process.  I’ve also started adding some new content to the store.  A number of stock photos are available for incredibly low pricing.  Also, check the 3D objects for some new content and browse the new store.  I’d love to [...]

Render management Software – SquidNet

Having recently built Ethereal Render (which is a free community based rendered) I’ve seen and had many requests for other common features in a render management application.  While Ethereal Render may offer some general rendering for modo users in a non-secure online distribution it by no means does anything close to what commercial render managers [...]

Modo Tip: Optimize Animation Renders for Previews

I spend a lot of time working back and forth with clients to review animations.  Many of these 3D animations are minutes long so the thousands of frames can take an enormous time to render without a powerful render farm.  In modo, I typically have all my texturing and rendering quality cranked up to provide [...]

Tutorial – recoil Dynamics Plugin – Bullet Time Effect

This tutorial is for the plugin recoil available now for Modo 501. It is a free tutorial and you can download the free 3D scene for modo at the bottom of the tutorial.  Recoil is a new rigid body dynamics plugin and I must say, a fantastic one that is well integrated into modo and [...]

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