Initial Use and Thoughts of modo601
WOW, modo601 not only had an impressive launch from Luxology on Feb 29, 2012, but it actually deserves the impressive launch to go along with its impressive feature set, workflow enhancements and application integration. I’ve followed Luxology since their exit from Lightwave development years and years ago and have been a day one user of [...]
A new Store, new Products, Sale Items!
I’ve changed the online store system I use to be a much better product search, descriptions and checkout process. I’ve also started adding some new content to the store. A number of stock photos are available for incredibly low pricing. Also, check the 3D objects for some new content and browse the new store. I’d love to [...]
Render management Software – SquidNet
Having recently built Ethereal Render (which is a free community based rendered) I’ve seen and had many requests for other common features in a render management application. While Ethereal Render may offer some general rendering for modo users in a non-secure online distribution it by no means does anything close to what commercial render managers [...]
Modo Tip: Optimize Animation Renders for Previews
I spend a lot of time working back and forth with clients to review animations. Many of these 3D animations are minutes long so the thousands of frames can take an enormous time to render without a powerful render farm. In modo, I typically have all my texturing and rendering quality cranked up to provide [...]
Tutorial – recoil Dynamics Plugin – Bullet Time Effect
This tutorial is for the plugin recoil available now for Modo 501. It is a free tutorial and you can download the free 3D scene for modo at the bottom of the tutorial. Recoil is a new rigid body dynamics plugin and I must say, a fantastic one that is well integrated into modo and [...]
Ethereal Render – Community Render Farm RELEASED!
Our new Ethereal Render product is ready for public use. Ethereal Render is a community based render farm that works across the internet to enable many machines to render the same scenes for modo at one time, greatly increasing the speed you can render at, since many machines are distributed frames for an animation render. [...]
Modo Script – Render All Cameras in One Scene File
Modo has the ability to key frame just about every single parameter under its hood as a channel. Except cameras for creating multiple angle renders and scenes. Sometimes a single scene with a full set and animation requires multiple camera views to be rendered out for later editing the views of your choosing. With my [...]
Ethereal Render – Free Online Community Render Engine for Modo
I’m happy to finally start mentioning a new product here at Ethereal 3D. Its called Ethereal Render and is a community based distributed render engine for modo. I started plans for it about a year ago and while learning more about C# and database programming, I’ve written, rewritten and added more and more to Ethereal [...]
Modo Tips – Item List and Visibility Usage
These are a number of not so common tips and concepts for modo‘s item list and item selection modes that this short tutorial outlines. For more tutorials, please check out our training section in our shop. Collapse and Fold When you have a lot of items in your itemlist, you will typically have a large [...]
Additional Objects in the Online Shop
There are now a couple of new underwater objects in the online store here at Ethereal 3D. There is an object of a Black Tip Reef Shark and another of a Naso Tang Marine Fish.
About Ethereal 3D
Custom 3D graphics and animation. Plus 3D products for immediate download in the secure online store.
Contact us online or at: (403)-670-9921
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Recent Posts
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Initial Use and Thoughts of modo601
April 6th, 2012
-
A new Store, new Products, Sale Items!
December 14th, 2011
-
Render management Software – SquidNet
September 2nd, 2011
-
Modo Tip: Optimize Animation Renders for Previews
August 15th, 2011
-
Tutorial – recoil Dynamics Plugin – Bullet Time Effect
May 1st, 2011
Latest blog posts
Initial Use and Thoughts of modo601
April 6th, 2012
WOW, modo601 not only had an impressive launch from Luxology on Feb 29, 2012, but it actually deserves the impressive launch to go along with its impressive feature set, workflow enhancements and application integration. I’ve followed Luxology since their exit from Lightwave development years and years ago and have been a day one user of [...]
A new Store, new Products, Sale Items!
December 14th, 2011
I’ve changed the online store system I use to be a much better product search, descriptions and checkout process. I’ve also started adding some new content to the store. A number of stock photos are available for incredibly low pricing. Also, check the 3D objects for some new content and browse the new store. I’d love to [...]
Render management Software – SquidNet
September 2nd, 2011
Having recently built Ethereal Render (which is a free community based rendered) I’ve seen and had many requests for other common features in a render management application. While Ethereal Render may offer some general rendering for modo users in a non-secure online distribution it by no means does anything close to what commercial render managers [...]
Modo Tip: Optimize Animation Renders for Previews
August 15th, 2011
I spend a lot of time working back and forth with clients to review animations. Many of these 3D animations are minutes long so the thousands of frames can take an enormous time to render without a powerful render farm. In modo, I typically have all my texturing and rendering quality cranked up to provide [...]





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