Bake Textures and Simplify a Model from 3D Google Warehouse

This tutorials shows some steps to convert a model from the online Google 3D warehouse into a simple single mesh single texture object.  This can be very useful for creating filler content that is not the center of attention but easily good enough for stand in content and backgrounds to 3D scenes.  I’ll be taking you through this tutorial to show exactly how to do that.

Software Required:

  • Luxology Modo 401
  • Sketchup Pro, Blender 3D or any other 3D model converter that supports sketchup files

Basic Outline of the Tutorial:

  • Flatten the mesh into one layer
  • Create a new atlas UV map for the entire mesh
  • Back all the textures into a single mapped texture
  • Create a single named material for the new mesh with the UV map applied
  • Save out a preset with preview image for later use
Update Notes (Dec 2011)
  • Modo 501 now loads in collada file formats from the 3D warehouse directly so most models can be imported straight into modo with the textures intact

Download the Full Tutorial Here in quicktime MOV format (71MB)

See PART 2 of this tutorial in the next tutorial.  “Create a City Scene with Replicated Free 3D Objects

5 Responses to “Bake Textures and Simplify a Model from 3D Google Warehouse”

  1. 3D Models says:

    Thanks for sharing Ideas Thanks!

  2. Mike King says:

    I’ve had a lot of questions about the model conversion in this tutorial. If you use models from the warehouse that support Collada you can now import these directly into modo 501. It reads the format well with all textures and then you can perform the baking directly after import without any third party tools and conversion utilities, which allows much easier conversion from the warehouse.

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